Network creates loneliness and indifference
In terms of understanding one’s emotions “on the Internet, no one knows who you really are.”
The “identity loss” of young Internet users on the Internet makes them feel free and free on the Internet, mutual attacks on the Internet, verbal abuse, unconstrained “online dating”, “online marriage”, and a large number of pornographic stimuli.Emotional understanding is dislocated, and serious emotional disorders will result.
The main drawbacks in controlling self-emotion are the problems of Internet addiction, emotional apathy, and online violence.
Internet addicts are extremely excited and happy after going online. They continue to use the Internet and cannot control their behavior after going online. They often experience anxiety, depression, interpersonal relationships, mood swings, and irritability.
In some cases, the fingers will move constantly when not connected to the Internet, and in severe cases, the whole body will tremble, step on and break, and break the utensils.
Some are too deep to extricate themselves, and even resort to self-harm and suicide.
Emotional apathy is manifested by a lack of corresponding emotional responses to external stimuli, indifference to relatives and friends, loss of interest in surrounding objects, dull facial expressions, insufficient internal experience, and indifference to everything when serious.
The identity of online violence is induced by the values of violence or force to solve daily problems. They believe that violence is not all illegal, and even advocate violence.
The Internet makes it difficult for teenagers to recognize the emotions of others.
4% of teenagers do not consider “lying immoral while chatting online” 37%.
4% of teens said that “speaking swearing online is not a big deal”, 24%.
9% of people believe that “whatever you do online can be done with no scruples”.
Many people transform the willfulness, indulgence, lying, irresponsibility, and unruly habits cultivated in the Internet, and they are also applied to real society.
A serious problem in cognition is the blind worship of “knowledge heroes”, who believe that personal cultivation is not important, as long as they learn the technology, they can win the world.
Solving online game problems in terms of self-motivation can bring youth a sense of accomplishment, which will help young people cultivate self-confidence, optimism and open-mindedness.
However, the challenge of the Internet is unlimited, and all problems cannot be solved on the Internet. Most online games end in failure.
Repeated setbacks can also make too many teenagers pessimistic, depressed, negative, and even decadent, creating, and desperate.
Too many people bring this negative pessimism to their studies, and their lives have a serious impact on their health.
In addition, the perishability of information on the Internet has caused short-term behavior to prevail. They also become tired of the conversion of information on the Internet. They feel that the world is changing too fast, and they do not know what will happen in the future. This has caused some people to have the advantage of performing in time.
In terms of interpersonal relationship management, there are: online autism, crisis of interpersonal trust and online dating, online marriage, etc.
Cyber autism means that some adolescents rely on the internet for interpersonal communication, so they indulge in them, stay away from their surrounding partners, and become more and more lonely.
A survey in the United States shows that 40% of people increase their loneliness by 20% for one hour each week.
Adolescent-related surveys also show that 20% of teens who are online have low moods and loneliness, and 12% are estranged from family and friends.
The phenomenon of “online dating” and “online marriage” among teenagers has become very common. Casual and irresponsible behaviors such as flirting, transsexual dating, and polygonal love among online teenagers often occur, which has led to a series of emotional conflicts among teenagers.Network traps, tricked or accidentally hurt.